Oh, you want to help support the development of this extension (and more), how nice! You can do so by either contributing in some way (telling your friends about it, reporting bug reports, suggesting awesome features or contributing to the code) or, like many others who have helped make this project a possibility, you can support me on Patreon, Github.
If however, you do not want to use Patreon or Github Sponsors or don’t want to pledge on them for any reason, but still want to support this project financially, you can do so by buying me a ration on Ko-Fi using PayPal or a credit card (no signup necessary).
Help, support and issues
Oh, I misunderstood, you’re the ones in need of support! Well, fear not, I am here to help!
If you want to ask for help, give feedaback or discuss an issue, you can join our discord server.
If you’ve found a bug or have an issue with Beyond20, or if you have a feature or suggestion to make, you can head over to github’s issue tracker and submit your bug report or feature request by creating a new issue.
Alternatively, in case you’re not familiar to github (and don’t want to create an account there), if you just let me know about your request on Discord, I will take care of creating the issue for you.
The FAQ page is a good resource in case you have an issue that may have already been answered.
Some issues are already known and being worked on.
To check the latest list of known issues or feature suggestions, you can head to the github issue tracker.
Wow, it’s the Vee-One Release!
Alright, the v1.0 version doesn’t hold any particularly special importance. I started releasing Beyond20 ten months ago with v0.1 and this is the 10th release since then. This release is still a pretty major milestone as I’m releasing a new feature in Beyond20 that I’m sure many of you will love. I didn’t know if I would be able to do it, but it turned out to be easier than expected, and I present to you : Discord Integration
You can now invite the Beyond20 Discord bot into your servers and have all your rolls sent to Discord. Be aware that you can either send to Roll20 or to Discord, not both at the same time. Since that limitation is not there for Foundry VTT, I’ll try to find a way to achieve the same thing with Roll20, though I’m not sure if it would be possible.
Here’s what it looks like (with and without the spoiler tags revealed, click to zoom) :
One other thing of note in this release is that I’ve received my first external code contribution. Thank you Jeremy ‘@jaypoulz’ Poulin who implemented the option to add the dexterity modifier as tie breaker to initiative rolls.
This release also fixes (for the third time) the changes to D&D Beyond’s Encounters page, allowing you, once again, to roll from the stat blocks of monsters directly in the Encounters or the new Combat tracker.
There’s plenty more features and a whole lot of bugfixes that made their way into this release and, as usual, you can read the full Changelog below. I wanted to do so much more, but saying that I’ve been busy for the past 2 months would be the understatement of the year, so I had to bump some of those features for the next release, but hopefully the Discord integration makes many of you happy and makes up for any feature you may have been waiting for.
I expect v1.1 to be ready in a month or two, to keep up with my usual release schedule, but I’m dedicating most of my time right now to a new business project I’ve started for hosting Foundry VTT games, so things may be a bit slower than usual in the coming months. With my new business, The Forge, my aim is basically to have a user experience resembling Roll 20 when it comes to game and user management but with the powerful Foundry VTT as the core technology behind it. And of course, I’m doing my best to make it as stable, polished and user-friendly as I’ve tried to do with Beyond20. Check it out if you’re curious, but do note that it’s currently still in beta and I’m not taking subscriptions just yet other than offering beta access for my patrons.
As usual, I can’t end without saying a big thank you to all those who supported this project and who contributed in one way or another. A big thank you to my patrons of course, who are making this possible, and to the 15226 chrome users and 1611 Firefox users (as of today, March 16th) of the extension who are using it, sharing it with their groups and friends, and who write reviews and send me praise/encouragement every day. Thank you all!
Thank you, and happy rolling!
It’s time for the v0.9 release of your favorite extension! This adds support for a lot of special feats and class features, thanks to @Kelijyr on Discord who tracked down most of them. I’ve fixed the bugs that have been reported recently, and added some cool new features as well. My favorite is the ability to quickly roll with advantage by holding Shift when clicking the roll button. You can also roll with disadvantage by holding Ctrl, or do a normal roll by holding Alt. Thanks to @TheSheep from Github for the suggestion and proof of concept.
Another cool feature, is the syncing of Temp HP for your characters and the HP and Temp HP for your Extra creatures. Make sure you rename that “Wolf” Beast Companion that follows you into a unique name to avoid changing the HP of all the wolves attacking you in your next battle. And one final thing which took way too long to achieve was the addition of the quick settings button for Firefox users. I originally thought it was a Firefox bug but I finally realized that Chrome was not following the specification and I had to work around it to achieve what I was trying to do. But now it works, so that’s great.
As usual, big thanks to everyone who helped, supported me, reported bugs, gave feature suggestions, or just spread the word about this extension to their friends and gaming groups. A special thank you as always to my Patrons who keep me motivated.
Thank you, and happy rolling!
Another update already! This was meant to be a small bugfix release, but I still managed to add nice set of new features as well. The one I’m most happy about is the Quick Rolls feature which lets you roll ability checks, actions/weapons/spells directly from the main page without having to open the side panel first then click on the beyond20 icon. I am most happy about the fact that I managed to do this without adding tons of new dice icons everywhere in the character sheet. All you need to do is click on the ability/save/skill modifier or the icon next to the attack (or the small ‘Cast’ button next to spells) to have the Quick Roll happen. Conveniently, a Beyond20 icon will appear as a tooltip above the areas that are considered quick rolls to make them recognizable. You can still click anywhere else (where the tooltip doesn’t appear) to open the side panel normally without auto-rolling. The option can also be disabled of course in case you don’t like it, but I expect this will be a fan favorite!
I have also added support for super advantage and super disadvantage rolls (and roll thrice for FVTT users or those using the Dice roller). That was a compromise in trying to add support for the Elven Accuracy feat which was very difficult to get right. Note that on Roll20, if you use the ‘D&D 5e by Roll20’ character sheet template, there is no way of rolling a third dice, so ‘roll thrice’ acts as a ‘roll twice’, but the ‘super advantage/super disadvantage’ modes will work just fine as it will actually roll 3 dice even though only two are shown, the second roll box will be an advantaged/disadvantaged roll. You can hover on that box to see all the dice results.
Last major feature that was added is the condition tracking for the character sheets. If using FVTT and you have the Beyond20 FVTT module (which you should), then update the module as it will allow you to automatically set condition status effects on the tokens. For Roll20 unfortunately, I never understood any of their status effect icons and I didn’t want to choose some as representing specific D&D conditions as I expect everyone has their own interpretation of each icon’s meaning.
Finally, I’ve fixed a bunch of bugs from the last release, and added support for a new Paladin class feature and handling for three special spells. As usual, I suggest you check out the full Changelog for more details.
Also, as usual, I’ll thank everyone who helped, supported this project, reported bugs or gave feature suggestions, or just spread the word about this extension to their friends and gaming groups. A special thank you as always to my Patrons who are always motivating me to keep doing what I love!
The #ThankYouPatrons release!
This release is dedicated to my generous patrons who are making this possible by supporting my projects. Today (November 19th) is the #ThankYouPatrons event organized by Patreon. As I asked recently my patrons which projects they would like me to focus on, I was surprised to see Beyond 20 at the top of the poll results, so I’ve worked day and night to making this release possible for today in order to celeberate all those who have generously given me their support.
As a way of thanking them for their support, I’ve made this a big release with some major improvements and new features. The most important of which is the addition of a new Dice Roller for anyone using D&D Beyond without a Virtual TableTop (or using one that isn’t supported by Beyond20).
I have also added a new option for how critical hit dice are calculated so you can select some of the more used homebrew rules instead of the D&D 5e PHB rules. I unfortunately could not add a ‘double dice result’ option even if I know it’s a popular one, because the way Roll20 does its rolls makes it impossible.
I’ve also added Beyond 20 button for quickly accessing the settings in both the VTT and the D&D Beyond pages. I’ve realized that many users never noticed that they can click on the Beyond20 icon in the toolbar to get character specific options, so I hope this makes it much more visible to everyone and makes it easier to access and use as well.
The new support for many of the special class features is another important change : You can now enable through the quick settings menu the following features : Bloodhunter’s Crimson Rite, Ranger’s Dread Ambusher, Paladin’s Legendary Strike, Warlock’s Hexblade’s Curse and the Rogue’s Assassinate.
There are many other smaller improvements or bugfixes, and I invite you to check out the full Changelog for more details.
Thank you to everyone who submitted their feature requests or reported bugs they found, please continue to do so and I’ll be happy to tackle those as soon as possible.
And finally, again and always, a special thank you to my Patrons who are making this possible and for everything they’ve done for me!
Another month, another Beyond20 update! I won’t bore you with long release notes this time. This adds a couple of features that were requested on the github issue tracker and fixes some bugs as well. I am mostly just responding to requests at this point so if there’s something you’d like the extension to do, let me know and I’ll work on it.
The two main feature of this release are the ability to display spell cards from monster stat blocks directly without having to open the spell page separately, and better support for Vehicles. With the
Baldur's Gate: Descent into Avernus release, we now have some new types of Vehicle stat blocks for Infernal Machines and Beyond20 parses those and allows you to roll them. I’ve also improved the regular monster stat block parsing to let you roll monster features and legendary actions.
There are other features and bugfixes as well, so I recommend checking out the Changelog for the full list.
A big milestone this week is that Beyond20 has now reached 5000 active Chrome users (according to Chrome Web Store statistics) and nearly 450 installs on Firefox. Since I don’t really promote Beyond20, this has mostly happened thanks to word of mouth and thanks to the great reviews people have been giving this extension. Thank you everyone for sharing and talking about it and thank you for all the love and words of appreciation I’m receiving from the community, it really means a lot! I’d also like to thank those who reported the bugs or gave the ideas for the features that were added in this release!
And finally, again and always, a special thank you for all those who donated as well as to my Patrons who have paid for the development of this update.
Another small update but one that is long overdue, also there’s a lot to talk about.
As Beyond20’s feature list has stabilized and it does most of what I want it to do, I haven’t been working on it as much as I was before (until/unless people request features on Github which I’m happy to handle). This update fixes the bug where spell pages weren’t working anymore, it adds a few new features which you can read about in the Changelog, but the one major change is one that will affect FVTT users on Chrome.
Starting from v0.5, if you are using FVTT on Chrome (Firefox users are unaffected), you will need to click on the Beyond20 icon in the toolbar to ‘activate’ Beyond20 on your FVTT tab. The reason for this change is that, since FVTT can be hosted anywhere, I had to have very broad persmissions for Beyond20, basically giving it access to every website, and it doesn’t seem like Google likes that very much so every update has been stuck for 7 to 10 days while a Google employee reviews it to make sure it doesn’t do anything malicious. The Google Chrome Web Store will also add a new policy, effective October 15th 2019 to restrict extensions that use broad permissions and Beyond20 might be taken down unless I make this change.
By not having access to every website, Beyond20 cannot verify if the current page is an FVTT installation, so Beyond20 will not work by default on FVTT. The solution however is to click on the Beyond20 icon in the toolbar which is your way of telling Chrome that you give the extension permission to access the current page. That will activate Beyond20 for the FVTT page and then it will work just as it did before! I’ve also updated the FVTT companion module so it shows an information banner reminding you to activate it when you first load the page.
Other than that, most of my work in the last month has been concentrated on making modules for FVTT. I’ve completely finished my transition away from Roll20 and into FVTT as my VTT of choice and I couldn’t be happier. While FVTT is still considered Beta software, I think it’s much more stable than Roll20 ever was, it has also surpassed it by miles in terms of performance, features, stability, ease of use, etc.. (the only big thing missing is macro support, but with an extensive API and a modules framework, it doesn’t matter to me as much), if you’re curious about why I like it so much, you can read a comment I wrote about it here.
That being said, on that same forum, I’ve seen a few people worried that it means Beyond20 will stop supporting Roll 20 and I want to assure you that this isn’t the case. While I’m not a Roll 20 user anymore, I will keep implementing all new features for both Roll 20 and FVTT and will keep maintaining the software (bugfixes) for both platforms as well. In the same way that I fix and test Beyond20 on Firefox even though I don’t use Firefox personally.
Finally, a big shout out to all those who donated to me via Paypal and to my Patron subscribers who have been supporting my work in the recent months (and therefore, paid for this Beyond20 update).
Thank you all!
A small update but it took a while to do as I’m working on other things lately. I’ve finished the support for FVTT basically and fixed the outstanding bugs. I’ll now be mostly concentrating on FVTT modules and other similar work, though Beyond20 will continue to get updates to fix any bugs found or add features as they get requested.
In other news, it’s my birthday in a few days, so yeay!
This is a major update that I’ve been working on for a while. As I’m moving away from Roll 20, I’ve added support for Foundry VTT which works so much better for me. In order to do that, I’ve had to change some of the way that Beyond20 works and move a lot of the logic out of the Roll20 module and into the D&D Beyond module.
Another consequence is that the extension now needs permission to access all websites and that’s simply because Foundry VTT can be self-hosted on any website. If the extension doesn’t find a FVTT instance on the page, it won’t load anything. If you are worried about what it does exactly, feel free to review the source code on Github.
Roll20 support will continue of course, so you don’t need to worry about that, but now you can also use Beyond20 with FVTT.
A lot of my time was also spent on writing a full campaign exporter and a Roll20 -> FVTT converter which I might release at some point in the future. For now it’s available in beta to my Patreon subscribers.
There’s a couple of bugfixes and some new features, but the FVTT support is the major take away from this version!
- Feature: Added Discord integration via the new Beyond20 Discord Bot!
- Feature: Add setting for adding a dexterity tie breaker to initiative rolls (Contributed by Jeremy ‘@jaypoulz’ Poulin)
- Feature: Track the monster stat blocks from the new encounter page and combat tracker
- Feature: Add support for parsing the avatar of the character/monster and preview image of attacks/items/spells (used in Discord integration)
- Feature: Improved dice formula parsing for D&D Beyond integrated dice roller
- Feature: Use “Display in VTT” button only for spells/items that do not generate attack or damage rolls
- Feature: Add support for parsing “+ your AC” or “+ your Armor Class” dice formulas in description text
- Feature: Allow manually selected super-advantage to remain active when rolling with features that force advantage (such as the Rogue’s Assassinate)
- Feature: Roll20: Improve display of Temp HP when assigned to a token bar
- Feature: FVTT: Add support for HP sync with worlds using the Simple Worldbuilding System
- Bugfix: Fix Quick Roll feature not working properly for spells when character has available spell slots
- Bugfix: Fix rolling attack roll for weapons affected by magic items
- Bugfix: Reset roll type key modifiers (shift, alt, ctrl) when window is unfocused to prevent wrong state in cases of Ctrl-Tab for example
- Bugfix: Fix support for disadvantage key modifier with Ctrl/Cmd on Mac OS
- Bugfix: Fix the use of the proper modifier in formulas that have “+ your proficiency bonus”
- Bugfix: Apply Hexblade’s Curse critical hit on 19 for all attacks, not only weapon attacks
- Bugfix: Fix Monster skill checks not adding the modifier when rolled from the new Encounters page
- Bugfix: Fix rolling of weapons with no item properties, such as Maces
- Bugfix: Fix negative modifiers not being applied to damages when using integrated roller
- Bugfix: Consider Vehicle stat blocks as Monsters with regards to the whisper monster rolls setting
- Bugfix: Don’t consider the “0 hit points by this damage” for the Demon Grinder Vehicle as a damage of type “hit points by this”
- Bugfix: Roll20: Fix syncing of temp HP with token bars
- Bugfix: FVTT: Fix updating initiative on combatants already in encounter
- Bugfix: Firefox: Fix condition tracking not working properly
- Misc: Various small miscellaneous fixes
- Misc: Add The Forge (https://forgevtt.com) as a whitelisted FVTT server for Chrome
- Misc: Add transparency to the roll type indicator to make it less conspicuous
- Feature: Add indicator on roll buttons to identify the roll type (advantage, disadvantage, roll twice, etc…)
- Feature: Add synchronization of Temporary HP to tokens and character sheets in Roll20 and FVTT
- Feature: Add support for HP and Temp HP synchornization for character sheet creatures from the Extra section
- Feature: Add a “Display to VTT” button on Equipment and Magic Items pages of D&D Beyond
- Feature: Support rolling with Advantage when clicking with the Shift button pressed
- Feature: Support rolling with Disadvantage when clicking with the Ctrl button pressed
- Feature: Support rolling normally (with no advantage/disadvantage/double rolls) when clicking with the Alt button pressed
- Feature: Firefox: Add buttons to access Quick Settings menu from Firefox (added for Chrome in v0.7 but finally got it working for Firefox)
- Feature: Add option to force an auto-crit on all attacks (against paralyzed enemies for example)
- Feature: Add the ability to roll multiple separate custom damage dice, by separating them with a comma (for use with Green-flame Blade for example)
- Feature: Add support for spells that add Temp HP instead of healing (such as False Life)
- Feature: Add support for Polearm Master Feat, which considers the bonus action as melee
- Feature: Add support for Fighter’s UA Rune Knight’s Giant Might class feature
- Feature: Add support for Artificer’s Arcane Firearm class feature
- Feature: Add support for Draconic Sorcerer’s Elemental Affinity class feature
- Feature: Add support for rolling the Bardic Inspiration dice, and Blade Flourishes for the College of Swords
- Feature: Add support for Cleri’s Divine Strike class feature
- Feature: Add support for Whispers Bard’s Psychic Blades class feature
- Feature: Add Attack buttons to roll the to-hit with damage on the various object sizes in the Animate Objects spell description
- Bugfix: Fix custom/concentration/ritual Spells and custom weapons which to-hit value was not being parsed properly due to a DNDB website change
- Bugfix: Fix quick roll tooltip from being at the wrong position when the page was not scrolled to the top
- Bugfix: Fix character settings not being saved properly. Caused double output of conditions on Firefox
- Bugfix: Support parsing of monster statblocks from the new My Encounters popup window for monsters
- Bugfix: More lax statblock parsing, which fixes the actions from monster ‘Orcus’ not being parsed properly
- Bugfix: Reroll all the dice in a critical hit if a custom dice formula had additive dice formulas
- Bugfix: Fix “Display to VTT” button position for Spell pages
- Bugfix: Roll20: Use /me instead of /emas for condition mapping if user is not a GM as /emas is a GM-exclusive command
- Bugfix: FVTT: Fix HP syncing for actors when the scene doesn’t have a token of the character sheet on it
- Misc: Make the Quick Rolls tooltip move with the mouse, as some people were confused by its position, not understanding it was a tooltip
- Misc: Make the D&D Beyond Dice roller animation less flashy and quicker to appear
- Misc: Added the ‘sponsor’ button on the github page, and registered for the Github Sponsors program
- Feature: Add Quick Rolls feature to quickly roll skills, attacks, spells from the main page directly
- Feature: Add support for Super Advantage and Super Disadvantage rolls
- Feature: Track Character Condition changes and display them in the VTT
- Feature: Add roll type option of always rolling three twice instead of twice (For Elven Accuracy Feat; limited support on Roll20)
- Feature: Cache the To-Hit value of weapons attacks so they can be rolled from the Equipment page
- Feature: Add support for the Paladin’s Improved Divine Smite extra radiant damage
- Feature: Add support for special spell: Absorb Elements (Doesn’t duplicate all the damage types)
- Feature: Add support for special spell: Life Transference (Shows healing amount on FVTT, clarifies the value on Roll20)
- Feature: Add support for special spell: Toll the Dead (Queries if the target is missing hit points)
- Feature: Roll20: When rolling initiative with ‘add to tracker’ enabled and ‘roll twice’ (or thrice), queries the user for advantage mode
- Feature: FVTT: Map Character Conditions to status effects (Requires Beyond20 FVTT module version 0.7+)
- Bugfix: Roll20: Fix the ‘incognito’ whisper mode where the monster name was leaked with the ‘Speaking As’ feature
- Bugfix: Fix inability to roll when opening the character sheet for the first time with a mobile or tablet layout
- Bugfix: Fix duplication of the “Roll initiative” lines in stat blocks when switching monsters in the My Encounters page
- Bugfix: Fix the spell name for concentration or ritual spells since the recent change to D&D Beyond content
- Bugfix: Fix Great Weapong Fighting dice reroll being mistakenly applied on some two-handed non-melee weapons
- Bugfix: Fix the spell level/school display missing spaces introduced in the recent code refactor of v0.7
- Bugfix: Fix character action list not being properly cached which may lead to loss of character options on mobile
- Bugfix: Fix parsing of stat block attacks for Clay Gladiator and Scout which had typos in the official D&D Beyond pages
- Bugfix: Fix Spell Attack roll which show displayed the modifier instead of rolling the 1d20
- Bugfix: FVTT: Fix dice roll formulas in descriptions not being clickable in FVTT 0.4.x
- Bugfix: Dice Roller: Fix display bug on rolls after opening the quick settings dialog
- Bugfix: Fix full settings window opening donate link inside the iframe instead of a new tab
- Feature: Add a Dice Roller within D&D Beyond for players not using Roll20 or FVTT
- Feature: Add option for alternate critical damage calculations based on common homebrew rules
- Feature: Add an ‘incognito’ monster whisper mode where rolls are displayed but monster name and action names are hidden
- Feature: Add a ‘Roll Initiative’ button to monster/vehicle stat blocks (rolls dexterity but allows adding to tracker)
- Feature: Add a “Roll Twice” option when querying the user for advantage.
- Feature: Chrome: Add a Beyond 20 button to D&D Beyond and VTT pages for easy access to quick settings
- Feature: Open the ‘More Options’ link as dialogs within the page instead of opening the browser’s extension page
- Feature: Add support for Bloodhunter’s Crimson Rite feature
- Feature: Add support for Ranger’s Dread Ambusher feature
- Feature: Add support for Paladin’s Legendary Strike (UA) feature
- Feature: Add support for Warlock’s Hexblade’s Curse feature
- Feature: Add support for Rogue’s Assassinate feature
- Feature: FVTT & Dice Roller: Standardize appearance of chat messages when using simple rolls
- Feature: FVTT & Dice Roller: When rolling with advantage/disadvantage, display both rolls instead of only the result
- Bugfix: Roll20: Fix Brutal Critical/Savage Attacks brutal damage not being rolled on some critical rolls
- Bugfix: Roll20: It seems Beyond 20 now works in Roll20’s popped out chat window
- Bugfix: FVTT: Show the world’s title instead of its name in the browser’s tab title
- Bugfix: FVTT: Critical hits of 18 or 19 (due to Improved or Superior Critical features) now appear green as expected
- Bugfix: Make parser for monster actions in stat blocks less rigid so it can find action names in some homebrew monsters
- Bugfix: Fix item/feature or spell descriptions not being properly displayed when they contain lists
- Misc: Use non-intrusive notification when opening a character sheet and no VTT window is found
- Misc: Add monster specific options to a monster page’s quick settings menu
- Misc: Fix typos of “Save Attacks” instead of “Savage Attacks”
- Misc: Using the new in-page quick settings dialog, setting a custom dice formula and dismissing the dialog will now accept the change
- Misc: Updated donate link to redirect to beyond20.here-for-more.info/rations instead of paypal.me/kakaroto
- Misc: FVTT: Major refactor of how message rendering is done internally to allow for the dice roller to work
- Feature: Roll Spells from Monster stat blocks without opening the spell in a separate window
- Feature: Add roll buttons on non-weapon actions of monster stat blocks (Legendary actions or a Dragon’s Fearful Presence/Breath attack for example)
- Feature: Add support for Vehicle/Ship weapons
- Feature: Add support for Infernal machines from Baldur’s Gate: Descent to Avernus
- Feature: Add escape DC parsing in monster stat blocks (when grappling).
- Feature: Alert when trying to roll while no VTT window is found or configured to receive the rolls
- Feature: Add a “Display in VTT” button for rollable actions
- Feature: Add support for rerolling 1 and 2 damage dice for Great Weapon Fighting
- Feature: FVTT: Play dice sound when rolling dice
- Feature: FVTT: Make all rolls as out-of-character messages so they appear with the colored border of the character (v0.3.7+)
- Bugfix: Fix damage detection in monster stat block where for example a “DC 13 saving throw or take half damage” could be mistaken for 13 damage of type “saving throw or take half”
- Bugfix: FVTT: Update initiative in combat if rolled more than once
- Bugfix: FVTT: Do the proper damage calculations when using the ‘Apply Damage’ context option on chat messages
- Bugfix: FVTT: Re-calculate total damages when rolling damage multiple times with the ‘Roll Damages’ button (Auto-roll disabled)
- Bugfix: FVTT: Do not re-roll damages the first time we click on ‘Roll Damages’ (gives proper dice values and damage types for Chaos Bolt for example)
- Feature: Roll the appropriate die when clicking on a Superiority Die or Maneuvers feature instead of displaying its description
- Feature: Query for skill and proficiency when rolling a tool from the equipment
- Feature: Improve support for casting Chaos Bolt spell.
- Feature: FVTT: Add custom support for Chromatic Orb and Chaos Bolt spells.
- Bugfix: Fix rolling from spell pages not working anymore
- Bugfix: Roll damages even without a “To-Hit” for Custom Actions
- Bugfix: FVTT: Clicking ‘Roll Damages’ when auto-roll damage is disabled will now re-roll the damage dice.
- Misc: Decrease Chrome extension permissions and require manual activation for FVTT installations (See Release Notes for more information)
- Misc: Replace all remaining occurences of “Roll20” with “VTT”
- Feature: Add option to decide if character is using one-handed or two-handed versatile weapons
- Feature: FVTT: query for advantage and custom skills.
- Feature: FVTT: Replace dice in description text.
- Feature: FVTT: Add support for the auto-roll damage option
- Feature: FVTT: Nicer display output for rolls
- Feature: Add “Roll20 Template” option in the Roll20 popup menu
- Bugfix: Fix non-visible messages on Roll20 when using other tempaltes even if template is set to ‘Other templates’
- Bugfix: No need to roll critical damages for spells that have no ‘to-hit’. Fixes 3d Dice rolls doubled on healing spells.
- Bugfix: Fix spell attack dice disappearing
- Misc: Remove the green/red on death saving throws above/below 10 as it was apparently confusing to players (might re-add as an option).
- Feature: Support for sending the rolls to Foundry Virtual TableTop (FVTT) as an alternative to Roll20
- Feature: The Whisper rolls Yes/No option has now become a Yes/No/Query where it can now prompt the user on every roll
- Feature: The Roll Advantage Yes/No Option has now become a Normal/Double/Query/Advantage/Disadvantage option
- Feature: Add support for Melee/Ranged Spell attack actions for monster stat blocks.
- Feature: Parse “+ your
level" or "+ your bonus" to the dice formula parsing algorithm.
- Feature: Support the new “My Encounters” website format since the recent D&D Beyond update.
- Bugfix: Roll20: Fix HP syncing when it didn’t always update the HP in the character sheet itself.
- Bugfix: Make attack buttons in monster stat blocks styled correctly after D&D Beyond removed the CSS for it
- Bugfix: Fix action descriptions having extra spaces in a monster stat block
- Bugfix: Fix damage for actions (like Unarmed attacks) when a custom dice is set.
- Bugfix: More relaxed monster action parsing algorithm to work better with homebrewed monsters.
- Feature: Add per character custom roll and damage dice formulas
- Feature: Add option to disable auto-roll damage and crit dice
- Feature: Add support for the Fighter’s Improved Critical and Superior Critical features
- Feature: Add support for the Barbarian’s Brutal Critical and Half-Orc’s Savage Attacks features
- Feature: Add support for Barbarian Rage (damage and advantage on STR rolls)
- Feature: Add special support for Chromatic Orb spell to ask for the damage type to use
- Feature: Add support for rolling abilities on Vehicles
- Bugfix: Fix Jack of All Trades being broken in v0.1
- Bugfix: Fix clicking the Display button executing the roll too
- Bugfix: Fix dice replacement in monster pages if the feature/action name has a “+X” in it
- Bugfix: Fix encounter page not being handled if navigated to from the my-encounters page directly
- Bugfix: Disable options until settings are loaded to avoid changing an option then getting it overwritten
- Misc: Per user request, updated Donate link to one that allows paying with credit cards
- Misc: HP syncing is now a global setting instead of a per-character setting
- Misc: Clean up of quick settings window to make room for more per-character options
- Feature: Full support for Monster stat blocks and character Creatures (roll for Abilities, Saves, Skills and Weapon attacks)
- Feature: Add support for rolling monsters from the My Encounters page
- Feature: Add support for rolling dice and display spell cards from Spell pages
- Feature: Add Class/Racial Features parsing and new options for using Sharpshooter and Great Weapon Master Feats
- Feature: Add option to choose what components to display during a spell attack
- Misc: Major improvement to the way rolls are displayed when clicked from descriptions in the Roll20 chat
- Misc: Only allow Disciple of Life option if the Cleric is of the Life domain
- Misc: Change the way Sneak attack bonus is sent so it also gets doubled if Crit
- Feature: Add preliminary Monster and Creatures support (only dice formulas are clickable for now)
- Bugfix: Fix Firefox support which got completely broken in 0.0.8
- Bugfix: Correctly fix the HP syncing feature and add support for HP=0.
- Bugfix: Fix wrong damage value in with weapons that have multiple types of damages
- Bugfix: Fix critical damage rolls for multi-damage attacks
- Bugfix: Fix bug where HP management only works if VTT ES extension is installed
- Feature: Add support for HP management (Requires VTT ES extension installed, for now)
- Feature: Add ability to select which Roll20 page to send the rolls to
- Feature: Add per-character settings to roll Sneak Attack, Disciple of Life, Jack of all Trades
- Feature: Add roll dice icon to spell attack modifier
- Misc: Brand new website!
- Feature: Add support for Firefox
- Feature: Add a “Display in Roll20” button for weapons and attack spells
- Feature: Add support for custom skills
- Bugfix: Don’t roll the second dice in 3D dice roller if not rolling with advantage
- Bugfix: Fix damage output with multiple additional damages in custom weapons
- Bugfix: Fix GreenFlame Blade damage output when level < 5
- Feature: Add option to send initiative to the turn tracker
- Feature: Add support for Firefox and fix firefox specific issues
- Bugfix: Fix 1d20 added to spell description for +x modifiers
- Misc: Change the “First/Second Roll” for other templates into a better name
- Bugfix: Fix issue with settings getting reset if we modify an option in the toolbar popup
- Misc: Change tag names for default template rolls to make them more readable
- Feature: Add support for other roll20 character sheet templates
- Bugfix: Fix custom dice formulas gettings messed up if we change spell level casting
- Feature: Add option to disable substitution of dice formulas
- Feature: Add option for critical hit prefix
- Bugfix: Fix dice formula detection
- Feature: Add a settings window and a popup menu to quickly change settings
- Feature: Add option to not always roll with advantage
- Feature: Inject into shared D&D Beyond character sheet, not just our own creations
- Feature: Switch to page actions (toolbar icon highlighted only on dndbeyond and roll20 pages)
- Bugfix: Fix double roll of equipment items when clicking on the beyond20 button in the top-right
- Initial release with support for all types of roles